Tribal Wars v1.1 Patch Released


The 1.1 patch for Tribal Wars has been completed and is now available for download. The patch includes a number of gameplay adjustments, some bug fixes, as well as some additional features.

Physics:

There has been a new fall damage system implemented which allows players to receive a very small amount of damage for small bumps, but larger amounts of damage for severe collisions. All players now have more jetpack energy, as well as a slight increase to the power of the jetpack. Also the throw distance on the flag has been increased as well. With these additions, players should be able to move more freely and hit some higher speeds much faster.

Weapons:

There have been a number of changes to some of the weapons and the way they work. First, the Ion Rifle projectile inherits motion in all directions and it gives the weapon a slightly different characteristics for shooting targets while moving. The splash damage radius on this weapon has been reduced as well as a reduction to the size of the projectile clip box. Both the Gatling Gun and Blaster Rifle projectiles have also been adjusted. They now use a new projectile system which makes the hit detection and performance of these weapons much better. They have a smaller clip box, and you’ll find it’s easier to hit targets more consistently using this system. Additionally these two weapons feature different sprites which increase the visibility of the projectiles. The spread on the Gatling Gun has been increased, as well as a slight decrease in damage. The Blaster Rifle overheat has been adjusted, so it has more shots, but it takes longer to recharge. On all weapons, the scope has been adjusted so they zoom instantaneously and there is no barrel so your peripheral vision is no longer affected.

Preference Tweaks:

We’ve updated the Controls Gui to allow players to bind keys using the ingame menus. Mines, Grenades, Healthkits, and Throwing the Flag can all be bound without any special console commands or config editing. Keep in mind that pre-existing configurations will need to be updated with the new commands in order to work. wsad.cfg and edsf.cfg have examples of the new command names. We’ve also unlocked the third person camera, and bound it to the ‘z’ key by default. You’ll now be able to toggle between the first and third person views.

Full Changelog for v1.1:

-Adjustment in Fall Damage System
-Default Energy Recharge rate changed from 9, to 11
-Slight increase in jetpack power
-Ion Projectiles inherit motion in all directions
-Increase in the spread on Gatling Gun
-Slight increase on hitbox size on Blaster, Gatling
-Reduction in hitbox size on Ion Rifle
-Reduction in the Splash Radius of Ion Rifle
-Increased throwing distance of Flag
-Tracers have an additional sprite to improve visibility
-Viewing distance of players has been increased
-Scope models have been removed
-Reduction in scope-in speed
-Locational damage adjusted
-added wsad.cfg to restore defaults
-z is now bound to 3rd/1st person toggle


Install instructions:

Tribal Wars v1.1 Patch in Zip form. To install, simply download the zip file and extract it into your twars mod folder.

Example path of twars folder:

C:\Program Files\id Software\Enemy Territory – QUAKE Wars\twars

C:\Program Files\Steam\steamapps\common\enemy territory quake wars\twars



Download Links:

http://www.megaupload.com/?d=QYYRQOJP

http://www.moddb.com/downloads/start/22846/all

http://www.filefront.com/16105669/twars_v1.1.zip

http://bravehardt.com/TAW/Quake_Wars/twars/twars_v1.1.zip


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Tribal Wars A team based multiplayer shooter that utilizes some of the team oriented aspects of its parent title, Enemy Territory: Quake Wars, and combines it with equipment and weaponry found in titles such as Starsiege: Tribes and Unreal Tournament.